3D Game Artist
The 3D Game Artist will engage in creating 3D assets (environments, characters) required in the production cycle of game titles for next-gen consoles. He/she will be tasked on the modeling, texturing and lighting for the environment or characters under the constraints, following the direction of lead artist, art director, and technical director.
Description
Creating 3D models - characters/assets/backgrounds
Plan, with the immediate supervisor, the objects and characters, to be created
Creation of objects and characters choosing the quality to achieve versus the importance in the game and technical constraints
Have the objects and characters validated by the Lead Artist and the Art Director
Verify the quality of objects and characters, once imported into the game, and make improvements when necessary
Job Requirements
Proficient in 3DSMax and Maya
Proficient in Zbrush
Ability to digitally sculpt/model & texture both high & low polygon characters or environments
Good knowledge of normal map generation.
Good knowledge of UV layout, texturing & shading
Ability to construct and elaborate on characters based off key reference or concepts
Experienced with managing polygon count and texture budgets
Knowledgeable in Photoshop [knowledge of multiple map types (AO, Normal, Diffuse, Tile, etc.)]
Good knowledge & understanding of anatomy
Notion of proportions and an eye for the details
Realistic and fictional humans and creatures
Other Requirements
Previous experience working on next-gen game projects in the videogame industry is a plus
Minimum 3 years experience in the video games industry
Degree or Diploma holder majoring in Fine Arts, Digital Design, Architecture, or related field
Good command of English
Communicative and team player
Willing to long-term commitment to the company
Location Singapore
Department Development
Employment Type Full-Time
Posting Date 10th December 2009
Interested applicants please send your resume and portfolio here.